Skyrim Chainsaw Massacre :)

Опубликовано: 05 Август 2026
на канале: Decline Down
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You can support the development of the project here:
https://fantalks.io/r/lyuda_ed
Sberbank card: 2202200245543127
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A lot of new mechanics have been created.
For me, this new weapon was a real test of ingenuity. This weapon is VERY poorly implemented in various games. Therefore, I did not have an example that I could be guided by when creating animation and game mechanics.
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-The chainsaw is based on the mechanics of crossbows, modified for use as automatic firearms.
-Two switchable grips.
To switch, use the aim key.
Each grip uses its own group of animations.
Grips differing in functionality, the first one focuses on one goal, the second grip on group goals.
Uses its own fuel, which can be refueled.
-Created a new complex but intuitive mechanics for serial slash-saw combos. The right mouse button is used.
-When the saw is out of fuel, then instead of slashing-saw combos, right-click strikes are applied to knock down.
-........... As always, again I forgot everything I wanted to write about, sorry.