In this episode we will take a look at using state machine pattern to split different types of movement in Unity. This is second episode of my DevLog where I am creating Platformer game without jumping.
Usefull links:
"Hello There" But in 2003 Clone Wars Artstyle
• "Hello There" But in 2003 Clone Wars ...
State Machine Setup - 2D Platformer Player Controller - Part 21
• State Machine Setup - 2D Platformer P...