Movement in Unity and State Machine - Slime Game Devlog №2

Опубликовано: 14 Октябрь 2024
на канале: KirikGames
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In this episode we will take a look at using state machine pattern to split different types of movement in Unity. This is second episode of my DevLog where I am creating Platformer game without jumping.

Usefull links:
"Hello There" But in 2003 Clone Wars Artstyle
   • "Hello There" But in 2003 Clone Wars ...  
State Machine Setup - 2D Platformer Player Controller - Part 21
   • State Machine Setup - 2D Platformer P...