Hi this is my modular environment project for the advanced term at Think Tank Online. It was also my first scene in UE5, before it was still in UE4. Even though it was now UE5, not everything is Nanite, because I mostly used Vertex Paint for the architectural assets. And due to the time limit we had (roughly 4 months), not all props were made as high poly sculpts. The crates, barrels, chairs are mid/low poly but still baked and textured in Substance Painter.
The Ivy and grass are made with SpeedTree, the Fern and background trees are from Quxel Megascans. The tiling textures and decals are created in Substance Designer and Substance Painter.
Special Thanks to my Supervisor https://www.artstation.com/jcerisy who gave really good feedback and invested a lot of time for all of us.
DISCLAIMER: This video description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission, but you do not have to pay anything extra for me.
Thank you for the support!
ArtStation Photo Pack: https://www.artstation.com/a/16788822
Check the whole project on my ArtStation Portfolio:
https://www.artstation.com/christoph-...
Social:
/ christoph-lechler
/ chris.lechler.art
@ThinkTankTrainingCentre @ArtStationHQ @UnrealEngine
#ue5 #unrealengine #gameart #environmentart #autodeskmaya #substancepainter #substancedesigner #speedtree #megascans #quixel