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(godot also has a _physics_process that you can use to run at a "physics" tick rate instead of the monitor's framerate, you can also use deltatime there for extra safety, but that method also can eliminate the issues that could arise from different frame rates)
The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine