Modding X-Plane | Blender to World Editor to X-Plane | 04

Опубликовано: 02 Апрель 2026
на канале: George Lecakes
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In this last video for bringing in scenery objects into X-Plane, we load our model into Blender, setup the location of our textures, make sure our transforms are setup correctly then export as an X-Plane OBJ file. We then load up World Editor, bring in our building and create our own custom airport for in the wintry north and load it into X-Plane to view our asset.

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