Upcoming Feature: MaterialBehaviours (Wind)

Опубликовано: 13 Июнь 2026
на канале: Gorilla3D
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I know you are eagerly awaiting the new version. To make up for the waiting time, here's a quick look at the new MaterialBehaviour feature.

Material Behaviours are a way to encapsulate shader functionality into building blocks. These building blocks can then be reused across multiple TGorillaDefaultMaterialSource components. This makes it easy to keep your shaders organized and maintainable.

In our example, we use the Wind MaterialBehaviour to animate both individual models and instances.

Simply put a TGorillaMaterialWindBehaviour component on the form and assign it to the respective models.

In the demo you see a complex plant model (47000 triangles + 64000 vertices), 3000 instances of a simple model (1000 triangles + ~1400 vertices) and a terrain. A total of over 3 million rendered triangles at a stable 80+ FPS.

Tech: NVIDIA GeForce RTX3060 Ti, AMD Ryzen 7 7700X, 64GB RAM