In this part I'm continuing the deep dive into compute shader development and talk about desmos and other helpers to help with math.
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Tooll3 VJ practice / 2024-06-22
Tooll V3.9 / New Features
LPM-2024 Teaser (making of)
Genuary 03: Droste Effect (Making of)
Genuary 2: No palettes (Experimenting with OKLChr from feedback)
Genuary#01: Particles (Making of)
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Katsumaki - Making a Demo with Tooll3 - Part4: Writing Particle simulation Math
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Katsumaki - Making a Demo with Tooll3 - Part2: Point modifiers
Katsumaki - Making a Demo with Tooll3 - Part1: Concept and Intro
Tooll V3.6 / Overview and New Feature
Tooll3 Daily - Experimenting with Point simulation
Tooll 3.6 - Use Midi controllers to build awesome VJ effects in minutes
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Tooll3 VJ Practise with Svarog
Still - Lazers (24h Fast Challenge #3)
Still - Pinky (A 24h demo made for Fast Challenge #2)
Tooll3 Deep dive - Developing a operator for drawing animations with C#