Path of Exile 3.6 Synthesis - I was planning detailed guide for Syndicate farming in Act 9 as one of ways to make currency, with all rewards explained, until i found out that this method will be NERFED in 3.6.2 patch so instead i bring you just quick guide.
Some of important changes for Betrayal encounters:
Preloaded further Betrayal assets in an effort to reduce the amount of lag and client "freezes" that occur when Intervention encounters begin.
Added a button that can be used to release Betrayal Targets at the completion of an encounter. This can be used to avoid having to choose an option that you do not wish to.
Increased the amount of Intelligence gained from various decisions after a non-Safehouse Betrayal encounter.
Increased the amount of Intelligence gained at the completion of a Safehouse. This change affects existing characters with Intelligence towards unlocking the Mastermind's Lair.
Reduced the distance threshold required before Intervention targets teleport back to you. This is to prevent accidentally abandoning the encounter.
Reduced the distance from the player at which Transportation encounters begin.
Reduced the amount of additional monsters that spawn during Betrayal Intervention encounters, and the frequency at which they spawn.
Betrayal Targets spawned by Intervention encounters now deal reduced damage for a short duration after spawning.
Fortification and Transportation encounters now spawn a smaller variety of monsters, in an effort to reduce preloading requirements.
Areas prior to Maps will only generate with a single Betrayal encounter. Map areas will continue to generate with three encounters.
Jun is no longer visible outside of the Syndicate Laboratory entrance if you are currently engaged in another Betrayal encounter.
You can no longer enter the Syndicate Laboratory if you are currently engaged in another Betrayal encounter.
Fixed a bug where Intervention encounters could not occur if you had already completed another Syndicate encounter in the same area.
Fixed a bug where Jun sometimes did not aid you in combat during Fortification encounters.
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