Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.
Check out Project Pegasus and improve your Houdini skills: https://www.sidefx.com/pegasus/
Read the article on 80.lv: https://80.lv/articles/ian-smith-on-b...
More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/
Ian’s socials:
https://www.artstation.com/iansmithar...
/ @iansmithartist
/ iansmithartist
Follow 80 LEVEL on social media:
/ leveleighty
/ eighty_level
/ 80level
We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join_80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.