Monarch is a short piece I created to 'stretch my wings' so to speak and dive more into #unrealengine layout and niagara particle systems. It was created from a combination of scattered rigid body meshes(for the look of fullness) as well as emitting material animation particles. It also utilized a Spline Blueprint that allows for animated Skeletal Meshes to be hand-placed in key areas. The paper on the Spine Mesh may be found on my LinkedIn page.
#animation #shortanimation #nvidia