At this stage, the project already includes a fully functional battle system, with classic Pokémon-style visuals and flow, inspired by the official games but implemented with my own architecture and logic.
✅ Current features:
Turn-based Pokémon battle system
Wild Pokémon encounters
Player party system
Battle HUD (HP, EXP, levels, Pokéball icons)
Animated HP and EXP bars
Dialogue system with typewriter effect
Action prompts like “What will POKÉMON do?”
Battle menus (Fight / Pokémon / Bag / Run)
Separate sprite scaling for player and wild Pokémon
Shiny Pokémon system based on encounter data
Randomized starter Pokémon (Gen 1 – 151)
⚠️ This project is still in development, and many systems are placeholders or will be expanded later, such as:
Full stat calculations from database
Pokémon abilities, natures, and status effects
Evolution system
Pokédex
Items and bag mechanics
Save/load system
This video is meant to document progress, share the development journey, and showcase how the engine is evolving step by step.
If you enjoy game development, Pokémon-style systems, or GameMaker projects, feel free to follow the project and leave feedback!
📩 Contact
📧 Email: [email protected]
📱 WhatsApp: +55 86 98119-2287