Update to my previous video - V1.0 | • VR Archviz v1.0 | Oculus Go & Quest | Unre... |
Reduced the project size (Cleaning assets and maps)
Improved lighting (Optimized Lightmass size for each object)
Performance improvements (Merged assets, Shader Optimization)
Layout and asset fixes and changes (Polygon Count)
Adjustments of reflection capture
This project can be easily scaled to the Oculus Quest!
Leave a comment if you enjoy these videos, I'll consider making a tutorial series.
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