Ray Casting with a GPU in Scrap Mechanic

Опубликовано: 15 Июль 2026
на канале: ItchyTrack
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This is a fully programable GPU I made in Scrap Mechanic. For the ray cast, I have to run 500-ish commands on each pixel. It runs 64 threads each running 13.3 commands a second.

In the image displayed, there are 2 equal size balls one farther away than the other

Steam Link: https://steamcommunity.com/sharedfile...

Comment below with any ideas of what I should run on this next.