This demo uses gen~ codebox, buffers, jitter opengl
Part 2:
• Using Buffers to create a particle synth i...
The patch:
https://www.dropbox.com/scl/fi/e4t16p...
This 2 part tutorial is to help demonstrate a method I use a lot in my devices which is to use buffers as centralized data. the reason is because we can conveniently access them in so many places in max (gen, js, jitter, etc). In this demo we create a simple particle system to modulate a simple wavefolding oscillator bank. The simulation and DSP is done in gen~ codebox and then visualized in jitter gl all using the same buffer to store and recall the particle info. I hope this is helpful for some in deciding how to structure more complex projects in Max and is a scaled down demonstration!
My maxforlive devices:
dillonbastan.com/store
And music art films etc:
dillonbastan.com