Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)

Опубликовано: 02 Октябрь 2024
на канале: Arnold renderer
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This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.

https://help.autodesk.com/view/ARNOL/...

https://help.autodesk.com/view/ARNOL/...

#arnoldrenderer #shaders #shading