This tutorial shows how the hue and saturation of tonemapping in the toon shader can be driven by images connected to the base_tonemap_hue_saturation and specular_tonemap_hue_saturation.
https://help.autodesk.com/view/ARNOL/...
OSL halftone shader: https://help.autodesk.com/view/ARNOL/...
https://github.com/ADN-DevTech/3dsMax...
#arnoldrenderer #shading #toon