In part 3 of the combat system we're going to cover how to move the actor depending on the animation and we're going to start implementing our hit reactions starting with the collision from the player!
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TIMESTAMPS
0:00 Intro
1:24 Change Structure (Optional)
2:30 Move Arrows Function (Optional)
6:10 Setup Arrow Location (Optional)
11:40 Trace Sockets
14:44 Hit Collision
27:07 Outro
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