Using Duke Nukem 3D content to test new features of my engine, such as semi-transparent mirrors, true vertical look and texture coordinate space dithering. The map is a converted level from Duke Nukem 3D (1996).
😱рессорная подвеска
Роковые места
[FAB9]Yuriy VASILEV(Russia)Fablab Tomsk
*NEW & FREE* Phantom Forces Script (Archon.win)
Luna Negra
Getting NEW Heroes from WISH Coffer! Castle Clash 2 New Dawn
ЖУМА НАМАЗ
00:00:00
M.U.G.E.N: Spongebob Vs Amy Rose
Brahma engine const-z voxel rendering step-by-step
Brahma engine step-by-step render (Raw Meat Duke3D level)
Testing Brahma engine on converted E2L8 from Duke3D
Brahma engine step-by-step render (custom test level)
Brahma engine forest of voxels stress test
Running Brahma engine on my test map
Running Brahma renderer on E3L4.MAP from Duke3D
Demonstrating global const-z rasterization in Brahma engine
Hexagonal texture filtering in Brahma engine
Lezing's New Generation Art menus and stuff powered by NipSys64
Frame postprocessing in Brahma Engine explained
Spacetime warping non-Euclidean portals in Brahma Engine