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In this video of the game AI series in Unreal Engine 5 we create a Patrol Path Component that handles traversing patrol points, allowing our AI to also combine more than one patrol path if we want. This component can be added to other AI characters as long as you have the matching patrol task that is associated with it.
Link to Noids:
• Noids: AI Villager Worker Gatherer System
Link to first video in the series:
• Unreal Engine 5 | AI Tutorial - Enemy Setu...
Link to playlist:
• Unreal Engine 5 | Learn Game AI Tutorial S...
Twitter:
/ everflamestudio
TimeStamps:
00:00 Intro
01:05 Create Patrol Points and Paths
05:10 Create Patrol Path Component
18:01 Update Patrol Task
20:20 Patrol Path Component Logic
26:05 Check Index Length
29:20 Add Patrol Points to Patrol Paths
34:25 Fix Patrol Path Logic
35:45 Outro