Tiger Dragon Part 2 - baking, texturing and rigging in Blender, Marmoset and substance painter

Опубликовано: 27 Апрель 2026
на канале: RoseRedTiger
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I'm working on a Vrchat 3D model commission for @/KeithVrye on Twitter.
Here's the Baking Texturing and Rigging in Blender, Marmoset, and substance painter

Commission info can be found here:

3d: https://forms.gle/5HnsTvjrQGSjntdq7

2d: https://forms.gle/Yoz1U8WYqsrhjXKz5

Links:
https://linktr.ee/RoseRedTiger

FAQs:
Q:Do you use a tablet for digital art?
A: yes, I have a Huion kamvas 16(2021). I wouldn't recommend using a mouse for sculpting/ painting, it's really slow and kinda bad for your hands. A cheap pad tablet is pretty good to start with though, you don't need a fancy screen tablet.

Q: will you make a tutorial?
A: maybe, at some point. I'm still learning myself, and there are loads of people way more qualified to teach stuff.

Q: How do you join 2 objects together in blender and smooth the transition?
A: Joint the objects with ctrl+j, then remesh in sculpt mode using shift+r to set your mesh resolution and ctrl+r to apply

0:00 intro
0:05 UVs
0:30 Bake prep (naming, alligning and separating meshes)
7:15 Baking in Marmoset
8:37 Duplicating and exploding for substance
9:19 Textures in substance Painter
23:55 messing with shaders
24:37 rigging (starting with a rigify metarig as a base)
26:26 Parenring sets of bones the their meshes and tweaking the weights
31:45 blink shapekeys
32:14 Visemes (mouth shapes)
33:57 expression shape keys
35:26 expression shape keys