KOFXV input buffer issues

Опубликовано: 21 Июль 2026
на канале: laziefred
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UPDATE 2: Unfortunately as an effort to release the timing for dashes in 1.12, SNK has inadvertently reverted the changes.

UPDATE 1: This issue has been fixed in patch 1.11
https://www.snk-corp.co.jp/us/games/k...

The input buffer in KOF seem to be really lenient. When doing hcfx2 or hcbx2 motions *quickly*, the game often interprets it as either dash or backdash even when you're holding the opposite direction.

For Clark, this means it is possible to do a run up super grab with hcbx2 + P. It's no longer required to do hcb, ff, hcb + P anymore.

This also effects characters with 4214 moves like Kyo and Dolores. Inputting the command quickly would result in a backdash.