Toon Shader Demo

Опубликовано: 13 Май 2026
на канале: cg-jm
184
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I developed this shader for Nikolaj Schöppler, a colleague who asked me to help him out.
The Shader is written entirely in HLSL and Unitys Shader Wrapper.
While writing it, I made sure to respect the traditional PBR data, like Metalness, Roughness/Glossiness, AO, and so on but applied those to a toon shader's modified lighting.
Also, I made a Custom Editor in C# for all the shader_features and properties to be exposed most conveniently.
The Model, the Textures, and the Environment are made by Nikolaj Schöppler.

Useful Links:

My Artstation: https://cg-jm.artstation.com/
My Website: https://www.cg-jm.com/

Niko's Artstation: https://spark3dvision.artstation.com/
Niko's Twitter:   / spark3dvision  
Niko's Website: https://www.spark3dvision.com/