An overview of the features availible in the current pre-beta build of Spriter.
1) Starting from Scratch : • Spriter features and workflow overview
2) Adding Sprites(images) to the canvas: • Spriter features and workflow overview
3) Changing pivot point of a sprite in the canvas: • Spriter features and workflow overview
4) Animating boneless sprites: • Spriter features and workflow overview
5) Scaling a sprite and changing its opacity: • Spriter features and workflow overview
6) Changing images in a sprite: • Spriter features and workflow overview
7) Change z order of Sprites : • Spriter features and workflow overview
8) Changing properties/timespan of an animation: • Spriter features and workflow overview
9) zoom in or out of timeline: • Spriter features and workflow overview
10) expland timeline to edit per object keyframes: • Spriter features and workflow overview
11) Zooming and panning in the canvas (frame editing window): • Spriter features and workflow overview
12) Adding new or persistant sprites to a keyframe: • Spriter features and workflow overview
13) OnionSkin : • Spriter features and workflow overview
14) moving and setting pivotpoints: • Spriter features and workflow overview
15) Creating a character before adding bones: • Spriter features and workflow overview
16) Creating bones: • Spriter features and workflow overview
17) Assigning sprites to bones: • Spriter features and workflow overview
18) Animating using bones: • Spriter features and workflow overview
19) Animating child sprite independantly to it's parent bone: • Spriter features and workflow overview
20) Change position of bone relative to parent at any time: • Spriter features and workflow overview
21) Scaling child sprites with their parent bone: • Spriter features and workflow overview
A list of the current hotkeys can be found here:
http://www.brashmonkey.com/forum/view...