As part of the Khronos Group BOF day at SIGGRAPH 2025, we presented the Slang shading language and compiler which is a proven open-source technology empowering real-time graphics developers with flexible, innovative features that complement existing shading languages, including neural computation inside graphics shaders. At the SIGGRAPH BOF, we gave updates from the Slang Working Group and discussions around key shader community topics, including new capabilities and future directions, case studies, tools, and techniques.
00:00:00 Introduction and Slang Updates - Shannon Woods, NVIDIA
00:08:46 Slang Insights: Building a Unified Path Tracer and Traditional Rasterizing Renderer - Simon Potocnak, Independent
00:19:40 Experience with Slang in Adobe 3D Substance Rendering Engine - Andrea Machizaud, Adobe
00:33:44 The Slang Project: Mission & Roadmap - Yong He, NVIDIA
00:56:49 Q&A
Slang: https://shader-slang.org/