[UE5.3|Episode

Опубликовано: 19 Июнь 2026
на канале: Евгений Сварецкий
457
37

In this video, I'll rework the game time logic and move all functions from the Event Tick to the timer. This way, the number of operations won't be constant, but will depend on the game time speed. The slower the game, the fewer calls to the logic, and the higher the performance.

If you have any comments or additions, please share them in the comments.

Thanks for watching!

=======================Timecodes=======================
00:00 Video Start
00:12 Intro
00:19 Episode Description
02:08 Removing Unnecessary Information
04:48 Timers
09:48 Clock Change
14:08 Date Change
19:40 Final Touches
24:29 End Video

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=========================Tags=======================
#unrealenginegames #unrealenginetutorial #unrealengine #unrealengine5 #landscapematerial #landscapedesign #gamedevelopmentcourse