A computer is programmed to play the game of 24 by independently replacing the symbols ▲ and @ in...

Опубликовано: 12 Апрель 2026
на канале: Dan the GMAT Man
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A computer is programmed to play the game of 24 by independently replacing the symbols ▲ and @ in a given numerical expression with one of the operations +, -, x, or ÷ and then computing the result. If the result is 24, the computer "wins". The table above shows the probabilities with which the computer will replace the symbols ▲ and @ with the operations +, -, x, or ÷. What is the probability that the computer will win when given the expression (4▲2) x (3@1)?

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