The SEGA Game Gear was an 8-bit power house. Far exceeding the graphical capabilities of its 8-bit competition. (Except the PC Engine). In this video we are exploring the unique footprint of the game gear architecture, what makes it different from its older brother The Master System and in which areas it excels.
Was it REALLY just a portable Master System? Let's find out! (And try to be more excited about this prospect than the upcoming Steam Deck) :)
00:00 Intro
1:07 Background Story
4:08 Specs of the Master System "Platform"
7:10 Game Gear Screen resolution / Diagonal Scrolling
8:02 64x more colors! (than the Master System)
9:24 Parallax Scrolling
10:08 A third "virtual" layer (!!!)
10:56 Games that bridge the gap between 8-bit and 16-bit
13:05 Closing words
14:01 Playing on a new modern Game Gear!
15:02 Outro, don't forget to like & subscribe! :D
---- Social Media ----
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---- Links (mentioned in the video) ----
8-Bit Guy - How oldschool graphics work
• How "oldschool" graphics worked Part 1 - C...
Retrosix Game Gear Enclosure:
https://retrosix.co.uk/Game-Gear-c356...
Zega Mame Gear RPi Board:
https://www.zarcade.uk/
---- Music ----
Press Start - The Judgeman
/ press-start
Retro Gaming