More up to date engine and zombie survival dev log: http://www.SubsurfaceGames.com
This is a video compilation of my 3D Opengl java engine this engine was done for my zombie shooter, but is being re-written in c++. I recorded the development of this engine from start to finish in this video is a list of features in the engine with a small clip from the recordings. Its basically a preview of the revision videos and an overview of the engine as a whole.
This engine is being re-written in c++ and being used for my new company's first game Survive.
Survive is a first person zombie survival shooter set in a procedurally generated open world. The idea of the game is what would you do in the zombie apocalypse. You are put in a random house in a huge completely procedurally generated world. You have to explore the procedural world to find the food, water, and guns you will need to survive the zombie horde.
You can follow the development of Survive and the new c++ engine on my new companies website and development blog http://www.SubsurfaceGames.com and on my new youtube channel / subsurfacegames
I uploaded all of the revision videos of this old java engine to my new channel. So you can see in detail the development of this engine from start to finish. as well as the continuation of development on survive with the new c++ engine. They are in order of their revisions in the subversion repo.
Videos:
Revisions 1-7 - Rendering Engine and Terrain System Created: • Survive - Zombie Shooter: Java Version Rev...
Revisions 13-31 - The Physics Begins: • Survive - Zombie Shooter: Java Version Rev...
Revisions 36-67 - Terrain and Camera physics: • Survive - Zombie Shooter: Java Version Rev...
Revisions 80-91 - Terrain Bounding Boxes: • Survive - Zombie Shooter: Java Version Rev...
Revisions 97-112 - Terrain Multi-Texturing and Normal Generation: • Survive - Zombie Shooter: Java Version Rev...
Revisions 119-120 - Frustum Culling: • Survive - Zombie Shooter: Java Version Rev...
Revisions 121-123 - Playing with Bridges and Ragdolls: • Survive - Zombie Shooter: Java Version Rev...
Revision 150 - Particle System and Entity Culling: • Survive - Zombie Shooter: Java Version Rev...
Revisions 170-171 - Start of Weapon System: • Survive - Zombie Shooter: Java Version Rev...
Revisions 174-180 - Decal System and Loading Worlds: • Survive - Zombie Shooter: Java Version Rev...
Revisions 183-187 - Started Mesh Picking: • Survive - Zombie Shooter: Java Version Rev...
Revisions 194-206 - Skinning System Started: • Survive - Zombie Shooter: Java Version Rev...
Revisions 215-225 - World Editor: • Survive - Zombie Shooter: Java Version Rev...
Revision 260 - Test Scene: • Survive - Zombie Shooter: Java Version Rev...
New game engine for Survive here: • Video
This is the first development video of many for more news you can check the development blog at http://www.SubsurfaceGames.com or my new channel channel at / subsurfacegames