[Blender to Unreal Engine 5] Correct FBX Export Settings for Characters

Опубликовано: 20 Март 2026
на канале: Daniel Kreuter
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In this video I will show you how to correctly export a character from Blender to Unreal Engine 5.

Common mistakes include issues with the scale of the root, joint orientations and differences between bones and joints. In this video I will talk about everything you need to know to correctly export rigged characters that follow Unreal Engine standards.

00:00 Intro
00:54 Rig Setup
03:10 FBX Export Settings
04:44 Leaf Joints
06:09 Root Joint Scale
09:05 Bones vs. Joints
12:03 Joint Orientation
21:20 Conclusion

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