Index
00:00 - Introduction
02:43 - Installation of PCC2 client software (windows)
05:18 - Configuration
07:50 - PCC2 Command Line Options
09:20 - PlanetsCentral.com Promo / Plug
10:59 - Creation of VGAP Universe for Demo Purposes
12:42 - Demo Host/App Config Details
13:58 - Very brief overview of VGA Planets
17:20 - Turn #1
30:44 - "MakeTurn" explained
32:02 - Host Run #2
32:20 - Turn #2
47:37 - Turn #3
55:59 - Turn #4
1:01:37 - Turn #5
1:05:44 - Example ship vs ship video combat recording (VCR)
1:06:02 - Closing comments
Links to stuff discussed in video
VGA Planets DOS on a BBS (Bulletin Board System) : • VGA Planets (DOS) on a BBS in 2022?!?!
PCC2 Info/Download page: http://phost.de/~stefan/pcc2.html
Documentation : http://phost.de/phost4doc/rules.html
Planets Central (Game Hosting Site) : https://planetscentral.com/
Additional Information (some outdated) : https://www.donovansvgap.com/
Planets Nu (web browser remake) : https://planets.nu/
Planets Magazine : https://planetsmagazine.com/
BBS (Bulletin Board Software) for VGAP Games: telnet://t0kerZ.ddns.net
Planets Command Center 2 is an advanced VGA Planets 3.x client for modern operating systems. It is the successor to PCC 1.x, a DOS program. PCC2 allows you to play VGAP turns.
Features
-can play directly from result files (no unpack/maketurn required, but can be used if desired)
-similar interface to PCC 1.x (and thus planets.exe)
-zoomable map
-starchart database file compatible with PCC 1.x
-plays and simulates combat for Host 3.x, PHost 2.x to 4.x, NuHost, and FLAK, with an integrated, ultra-fast -multi-ship battle simulator
-auto-tasks: give commands in advance, plan multi-turn movement routes
-built-in scripting language (with LARGE detailed manual) and support for plugins
-built-in help
-built-in game selection
-Unicode support
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