[Unity FPS Tutorial 17] Adding Breathing Idle Weapon Sway

Опубликовано: 29 Сентябрь 2024
на канале: Fuelled By Caffeine
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Sorry for the delay! We are now moving onto idle weapon sway and adding a breathing effect to the weapons!

Code in the video:

private Vector3 LissajousCurve(float Time, float A, float B)
{
return new Vector3(Mathf.Sin(Time), A * Mathf.Sin(B * Time + Mathf.PI));
}


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