AUDIO WARNING: gradual increase in volume. I didn't mean to do it that much. It's not really noticeable unless you have the volume up high
Note to self
checking which moves can be used to hit on Akuma's wakeup (non-meaty) and still recover in time to block reversal kkz. Close MP is actually the slowest move I could get to work (think I timed crouching MP correctly here to hit as a non meaty on wakeup), but I forgot to try far MP**. So from now on, if I'm going to go for safe whiff/hit on Akuma, I'm probably only going to use LP, LK, MP* - far HP when I'm feeling funky
Ken gets hit at the end of this clip cuz I go for red parry
* • Ken safe stance/hand positioning
** retested moves that would hit asap on wakeup but not meaty and got the following to be safe against reversal kkz:
MP
cl. MP
cr. MP
HP
LK
cr. LK
LP
cl. LP
cr. LP
b+MK (1-hit) [I wonder if this can also stuff demon?!]
I got meaty UOH and hold t+HK to be safe as well; there are prob some other ones, but not sure how legit they are
FYI, I just had an arcade (dark soft) example of air EX Tatsu vs. Akuma wakeup KKZ and got the block, tried to red parry the purple but think I just got block, then tried to dash up low forward, LP SRK, but there was a ton of slowdown from the KKZ and I think I hesitated on the dash quite a bit as a result
song: • Hiroyuki Namba - Tropical Exposition (1982)
• ya big jerk #0: parry my hell on bended kn...
• kkzzz
• July 10, 2024
• Ryu Shinshoryuken KKZ escape
• note to self
playlist: • notes to self