Procedural synthesis and other examples of real-time audio generation in Wwise

Опубликовано: 15 Май 2026
на канале: Alessandro Mastroianni
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Possibly the less ''entertaining'' thing I've ever made, but here are some hopefully interesting experiments with procedural synthesis and other real-time audio generation techniques using only Wwise tools. #gameaudio #sounddesign

0:00 Intro
0:55 Foundations of the weather system (layered pre-recorded loops)
1:13 Rain layers (layered pre-recorded loops)
1:38 Wind layer (procedural synthesis)
2:25 Random gusts of wind (procedural synthesis)
4:11 From good to bad weather
4:31 Semi-procedural thunderclaps (Impacter)
5:45 Bad Weather
6:14 Footsteps (Impacter vs rando containers)
7:29 Using Seek for foley