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In this video, we look at texturing our Pumpkin.
Using a variety of different channels, we add in more randomly generated rough texture, using the Displacement Map.
Then we add in some finer texture detail using the bump channel.
Using the noise map we generated for the Bump Channel, we use this in the colour channel to give our Pumpkin its colour.
Adjusting settings with the Reflectance channel we give the skin its waxy look.
After the outside of the Pumpkin is textured, we look at adding in the flesh of the fruit and using Subsurface Scattering to give a bit more realism to it.
Using the Physical Renderer and adding in Global Illumination as well as the Lightbox (Visualise Content Browser) we have a great scene setup to show off our new Halloween Pumpkin.