In this final part we are going over how to set up a material in 3ds Max that gives you the same info as the materials in game engines like Unreal/Unity do.
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Layered Lit Materials Part 3
Layered Lit Materials Part 2
Layered Lit Materials Part 1
Layered Materials with UVW Channels - prt3
Layered Materials with UVW Channels - prt2
Layered Materials with UVW Channels - prt1
Trims Motifs - Zbrush to Substance Painter
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Downressing in Options in ZbrushPT2
ZbrushWell pt3
Down-ressing in Options in Zbrush
Speed Modeling Well pt 1
SpeedModelingWell2
ZbrushWell pt1
ParticleFlames in Unity2022
LayeredLit Curvature
Setting up Materials in 3ds Max
Substance Painter Texture Exports
Setting Up Decals
Crack Decals prt1
Separating Mask Maps
Setting Up Unreal Mockups for production
Trim Creation Options in Zbrush
Working with Trim textures