I tried a new workflow for creating low poly characters in Blender very FAST.
Time is a key factor for me right now, so i need to cut corners.
(This character took me from qube to rigged character 4,5h)
This approach is inspired by Takken and Morrowind textures and there layout.
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0:00 Modelling
5:10 Texturing (Trimsheet Approach)
10:30 UV unwrapping
13:45 Rigging
16:09 The final 3D Character
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#pixelart #lowpoly