This is a proof of concept for real-time revoxelization of vertex animated models into sparse voxel octrees. This allows vertex animated models to also be efficiently ray traced. It uses an indexing method to link triangles of the model to leaf nodes of the octree. In the proof of concept, all rays are CPU traced.
Currently, I'm leading a team of programmers for 6 months in the development of a game engine. Due to not everyone having a GPU that supports hardware acceleration of ray tracing, we are researching software solutions for efficient realtime rendering using hybrid voxel/cone raytracing and deferred rasterization.