I began developing this project one year ago. It's a mobile turn-based RPG that involves collecting gear, solving puzzles, defeating enemies, finding legendary weapons, unlocking party members, and saving the world.
The battle mechanic is called Overload. When players use a move twice, they have the option to Overload it. Overload essentially buffs the move, making it do more damage, true accuracy, and makes buffs/debuffs last a turn longer.
Twitter: / magicamachines
Reddit: / magicandmachines