Welcome to this series of videos!!! I will be showing some examples of how to implement sounds, music and dialogues with Wwise to this game I did in Unreal Engine. www.julian-quiroga.com www.rtgameaudio.com
Ели Шейн - Не се сърди (2003)
Mustang Mach E | The Result of Forcing EVs
Website for Two Gates | Web Development Showcase
356% left on this DURABLE GAS MASK!!!!
It's time for a background change!
La Yensy Jordan - Mi Barrio Fogon (37 - 40 - 90) (Video Oficial)
What is Cosmos?
Irene
Game Audio Reel - Julian Quiroga
Rumble Arena Gameplay - Sound design and Implementation
Game Development Reel - Julian Quiroga
Crystal Cavern - Doppler Effect - Wwise - Unreal Engine
Crystal Cavern - Attenuation Curves 2 - Wwise - Unreal Engine
Crystal Cavern - Attenuation Curves 1 - Wwise - Unreal Engine
Crystal Cavern - Callbacks - Wwise - Unreal Engine
RTPC example
Crystal Cavern - Volume Sliders 2 - Wwise - Unreal Engine
Crystal Cavern - Volume Sliders - Wwise - Unreal Engine
Crystal Cavern RTPC - Rolling Sfx Implementation - Wwise - Unreal Engine
Crystal Cavern Localization Wwise - Unreal Engine
C.A.R - Sound Design and Implementation
Legends of Ethernal - Sound Design
La Liga E-space Audio programming, sound design and implementation.
Sound Design Concept Reel
Post Production Reel - Julian Quiroga
JulianQuiroga AsoundEffect Matia Cellotto Contest
The Explorer GamePlay
Alphabots GamePlay
Corgi Gameplay
Koala Top Down Sound Design
Tower Defense Gameplay
Platformer Runner Gameplay