With the framework of Flappy Bird complete, we now need to add in the major details. This time we will focus on introducing collision to our game so that our bird has events occur when they hit a pipe!
Links used for the video
UPrimitiveComponent - https://docs.unrealengine.com/5.0/en-...
OnComponentHit - https://docs.unrealengine.com/5.0/en-...
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