Yapfest about Roblox's Realm Rampage Battlegrounds games, the good and the bad
Balance Changes
Madara
Great fire hit damage nerfed
Great fire tick damage partially nerfed
Great fire's fire extinguishes faster now
Sukuna
Cleave grasp damage increased ( 5 9 )
Dismantle damage ( 12 9 )
Cleave dance no longer allows you to extend
Dio
Stand beatdown damage nerfed I cant remember the old dmg Lol find out
Knife close range variant damage ( 9 7 )
Stingy eyes ( 11 9 )
R special counter cd ( 25 30 )
R special damage if not grabbed ( 9 4 )
Knife grab no longer just sends them up, it sends them a little floor to sorta decrease the auto combo thing
Ichigo
Getsuga Tensho damage ( 19 14 )
Getsuga Tensho block damage ( 6 4 )
Getsuga slash damage ( 15 9 )
Getsuga slash block damage ( 8 4 ) - no clue why it did so much to block lol
Fixed inaccurate getsuga tenshou hitbox size
Sung Jin Woo
Rulers Authority damage ( 12 8 )
Shadow blade storm cooldown ( 14 17 )
Shadow vanish distance decreased by 5 studs
Decreased m1 speed
More endlag if someone blocks your shadow vanish
Katakuri
burning mochi no longer extends on ragdoll
Reduced trident drill damage
Burning mochi ragdoll time decreased if you hit somebody already ragdolled
Power mochi no longer ragdolls long enough to continue combos combo ender now
Conqueror haki now has a bigger hitbox move barely ever hit poop clash move
Buffed trident lance cd
In general, all 100-0s should be fixed, if people still do them, they are most likely not true
both smoother and better + more accurate to real mouse pos now
Fixed falling through the map
Fixed people being invisible on peoples screens
Fixed people being in the wrong position on ragdoll at times
Fixed people on lower end devices crashing as soon as they join
Fixed annoyingly long join times
Misc
Domain transitions are a lot smoother now
Improved forward dash endlag on miss
Made forward dash pull more smooth
Made forward dash uppercut knockback thing easier and more consistent
Can now pick up throwables a lot faster
Ziplines are even slower when you are lower now, windup is incredibly long so you can catch opponents attempting to run easier
Ziplines are no longer usable when underneath 30 hp
Added larger variety of block hit sounds
Buffed wall jump cd 1.5 3
Added more impactful sounds to downslam if it hits invincible floor and not destructible floor
Forward dash hitbox decreased ( horizontally )
Climbing ladder speed now scales with hp ( not drastically, just enough to catch people lower than you )
Added 30+ sounds to destruction sound library
Moved all clash moves to 4th keybind ( wont apply if they uhhh dont have 4 moves )
Added Sound Volume setting to settings
Removed excessive endlag on no extend moves on target
Reworked downslam completely to be smoother, more impactful and have a better hitbox
Added leaderboards in subways
Optimization
Optimized destruction
Fixed dragon's fear causing server wide ping spikes
Fixed dragon's breath causing server wide ping spikes
Skins
Dio
Added 'Heaven' Skin (has custom sfx, more dio skins will receive this in the future :D)
Added 'Final Round' Skin
Added 'Bloody Summoning' Skin
Added 'Evil Incarnate' Skin
Added 'Holy Diver' Skin
^^ names are condensed on real GUI btw
Katakuri
Added 'Sanctum Spear' Skin
Added 'Hiten' Skin
Real Content
R specials
Added sukuna R special
Added katakuri R special
Added sung jin woo R special
Finishers
Added sung jin woo 'Deadly Impale' finisher
Added raging pummel finisher
Added getsuga tenshou finisher
Added shunpo slice finisher
Added piercing blow finisher
Madara
Added 3rd move : Imperfect Susanoo for ppl that will complain about balancing, it does 2 damage if you hit somebody blocking
Ichigo
Added ultiamte
Added horn cero to ultimate ( clash move )
sadly couldnt finish ranked/vehicles in time so that will come tomorrow or next week, update was mainly focused on fixing bugs
#roblox #robloxanime #anime #robloxgames #myheroacademia #jjk #jujutsukaisen #battlegrounds #realmrampage #sololeveling #onepiece #bleach #jojosbizzareadventure