The third episode of "Indies In Depth", the podcast taking a behind the scenes look at the indie game industry with the people who work in it.
This episode I speak to Alex Kanaris-Sotiriou - Creative Director/Lead Developer of Polygon Treehouse (Röki) about their upcoming game Mythwrecked Rachel Watts, games journalist for Edge, Eurogamer and previously Rock Papers Shotgun and co-host of the Indieventure podcast.
We talk about how to create a sense of place in an indie game, even on a tight budget, accessibility in games and games journalism and how to interact with players or readers giving feedback of your work.
THE GUESTS
Rachel: https://x.com/rachel_wattts?lang=en
Alex: https://x.com/Kanaratron
Mythwrecked: Ambrosia Island - https://store.steampowered.com/app/20...
Indieventure Podcast: https://indieventurepodcast.co.uk/
THE GAMES
Sea of Stars: https://store.steampowered.com/app/12...
Grapple Dog: https://store.steampowered.com/app/13...
Flock: https://store.steampowered.com/app/14...
Thank Goodness You're Here: https://store.steampowered.com/app/23...
The Crush House: https://store.steampowered.com/app/23...
Roki: https://store.steampowered.com/app/10...
Farewell North: https://store.steampowered.com/app/14...
Phoenix Springs: https://store.steampowered.com/app/19...
CHAPTERS
00:00:00 Intro
00:02:24 What have you been playing?
00:08:17 What have you been working on?
00:12:30 Inspirations to become a game developer
00:14:55 Getting into games journalism
00:17:55 Creating a sense of place in indie games
00:21:18 Voice acting in Roki
00:29:48 Mythwrecked and creating a story out of mythology
00:33:30 Covering accessibility when reviewing a game
00:35:13 Accessibility in indie games
00:42:27 Dealing with gamer's feedback
00:45:39 Using social media to promote your indie game
00:49:06 Wishlist