Normal Maps are a fantastic tool to keep your models' poly-count low while preserving detail. It is often used in games, such as VRChat, for optimization purposes. In this video, I walk you through baking normal maps in Blender as well as Substance Painter as you can use either software for similar results.
Substance Painter is not required, but students get it free
https://substance3d.adobe.com/educati...
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Chapters
00:00 Introduction
00:45 (Blender) Scene Setup
02:22 (Blender) Node Setup
04:07 (Blender) Baking Settings
05:42 (Blender) Previewing + Fixing Issues
07:34 (Substance) Getting the Meshes
08:16 (Substance) Project Settings
09:37 (Substance) Baking Settings
11:06 Closing & Support Me!