In this video we begin by adding a "Boss Defeated" pop up message upon defeating a boss, we then add a a "Phase Shift" event to our boss, causing the boss to play an animation and change it's attack patterns when a specific health percentage is reached. Lastly we create a system to play a music track upon activating the boss fight. A special thank you to Urorem for taking the time to make the boss track for the tutorial series. Cheers my friend.
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► EPISODE 49
• Create ELDEN RING in Unity ► EP. 49 WEAPON...