UnrealCraft Infinite - Procedural Worlds in Unreal Engine 5.3 : Procedural Mesh Terrain

Опубликовано: 07 Апрель 2026
на канале: Greg Coulthard
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Full project now available for sale on Gumroad !

https://salenger.gumroad.com/l/rvjlv

Try before you buy !
Compiled versions available for free here :

https://mega.nz/folder/MlESWArK#xFxhi...
**
Join me on Discord :

  / discord  
**

A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the GEC_Toolbox plugin written in C++).

This video is to showcase procedural terrain generation with procedural meshes and custom-made PCG only with Blueprints.

Video captured on my I5 12400, RTX 3060 with 64Gb RAM.

Game Features :
Real infinite procedural world generation with FastNoise
FastNoise 3D caves
Block Destruction
Block Building
Voxel Trees
Interactive objects
Biomes
Pickups
NPCs with dynamic NavMesh
Vanilla & Realistic MOD support
Texture Pack Support
Main character rigged to UE Mannequin
Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky)
Game Saves
Godrays !

Editor Features :
Blueprint code is organized, commented and easily usable as a base for any of your game projects.
Dynamic asset management from a Master data Table
World generation preset system
MOD management with Data Tables
World Previewer to find your best settings
Experimental C++ chunk generation

More features are yet to come.

Discord Support :   / discord  

Cheers :)

Greg

#minecraft #unrealengine5 #voxel #unreal5