Text mode rendering in my game engine

Опубликовано: 16 Июнь 2026
на канале: madmax404
758
17

I wanted a reason to separate OpenGL internals, and graphics overall, from my engine's core, so I wrote that while creating a text mode rendering option.

In the second half, the engine runs on a headless linux box that doesn't even have the OpenGL libraries available, while rendering to the console through std::cout.

The engine is named Osprey3D. More details to come.