This scene was completely done in shader graph. I will go through every important asset of the scene and will have a deep look, what unity has done to make this possible.
I will explain a lot of nodes and you will get a deep knowledge of how it is done. We will start with a simple flag.
Github:
https://github.com/UnityTechnologies/...
Blog Post:
https://blogs.unity3d.com/2018/10/05/...
#ditzelgames #unity #shadergraph