In this video we go through how to get the AI to align themselves to the ground angle. We also look at ways to possibly reduce the overhead and we run some experiments along these lines.
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UE4 Ants Pt33 [HitAnimationFix]
UE4 Ants Pt34 [GroundAlignment]
UE4 Ants Pt32 [AttackBarricade p3]
UE4 Ants Pt31 [AttackBarricade p2]
UE4 Ants Pt30 [AttackBarricade pt 1]
UE4 Ants Pt29 [SandBags]
UE4 Ants Pt28 [SandBags Placement]
UE4 Ants Pt27 [Defenses Planning Phase]
UE4 Ants Pt26 [Ant Leveling]
UE4 Ants Pt25 [Damage Numbers]