Quick way to change out the tilesheet for a TileMap in Godot 4 to allow for palette swaps / seasonal tiles / etc. similar to Harvest Moon / Story of Seasons, Stardew Valley, The Legend of Zelda: Oracle of Seasons, ...
This method changes only the textures, so collisions and other tilemap info remain unchanged.
Assets:
https://opengameart.org/content/town-...