Using OpenXR Compositor Layers in Unity's Mixed Reality Template

Опубликовано: 09 Февраль 2026
на канале: The Khronos Group
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Andy Biar, Software Architect, XR at Unity discussed compositor layers in Unity's mixed reality template at OpenXR LIVE : Seattle Meetup and Mixer.

This meetup included the latest updates on the OpenXR specification, implementations, applications and the wider ecosystem as well as talks from developers who will shared their experiences using the API, plus presentations from local XR community leaders.

Slides can be found at: https://www.khronos.org/events/openxr...
Unity Mixed Reality Template Quick Start Guide: https://docs.unity3d.com/Packages/com...